weight-watchers… took me a second. LOL
Just a note on the internal paths (IP’S)… I have confirmed there is a bug issue of IP’s not decrementing and cleaning upproperly if you delete a piece that includes IP’s without deleting the IP(s) from the list in the Pattern Piece->Paths->Internal Paths. So for now if you delete a piece, delete any IP’s first, then delete the piece - otherwise you’ll get an error that a path id wasn’t found next time you load (or parse) a pattern. Should be a relatively easy fix, but with this app I’ve learned to take that with a grain of salt when I say that.
Yeah… the labels needs some loving care too… for 1, the default size of 1x1 is ridiculous. I’m always having to change that. It’s also stupid that have to go to the Prefs to edit the Pattern info & template. I cleaned a lot of stuff to the labels in my other fork, which was probably lost in the big crash of the Little Blue Hardrive. I had added colors & fonts to the editor, and the labels tab made way more sense.
At any rate, I’m sure we’ll be able to improve the Piece Tool & Dialog to allow to enter data at the point of creation vs having to go somewhere else (or back and forth) to edit stuff after the fact. Such as naming a piece WHEN you create it.
Working with Seamly2D with the Annie job, because I know what I’m going to add - such as anchors, IP’s or even a node I noticed I missed - I create the piece, add my other stuff, then go to piece mode to edit the name, labels, and grainlines ( which also is stupid with a default of 1… which I don’t even know if that is inches, cm, or if it converts to 2.54 if using cm?)… I think we can make it default to something more intelligent that normally you would even have to bother editing. Oh, which BTW, there’s another bug with the GL’s if you interactively resize one too small. I have or as the case may be had the fix.